Wolves Interactive

Mobile games company specializing in racing games
Startup name
Wolves Interactive
Founding date
March 2016
Total team member
Startup stage
Paying users
Gaming, Mobile
Product usage or interact
Mobile/Tablet (iOS), Mobile/Tablet (Android)
Istanbul, Turkey

Elevator pitch

We build mobile racing games. Our first app was released Dec,2016, and was a hit with more than 11 million downloads worldwide. We brought realistic racing experiences to the tips of fingers of mobile device gamers anywhere they are, backed by a strong analytics system.

We're looking for a growth opportunity to expand our team and our marketing efforts into a 46 billion dollar industry.


Mo Saleh

A logical enthusiast with a passion for marketing in the digital world. A background in conversion rate optimization allowed me to take Wolves Interactive to a stand on its own feet company in less than 6 months, and then make some profit on top of that.

Wael Dayoub

Wael is a passionate game director that has extensive experience in 3D generation. He started Wolves Interactive out of a life long dream to become a game producer.

Khaled Almoukhtar

Khaled is an enthusiastic game developer and has been in the business of game development since 2006. He started Wolves Interactive with the passion to produce high quality games for players worldwide.

Business model

Target customer

People who enjoy racing games on their mobile - Worldwide

Customer acquisition strategy

Digital Strategy and online advertising

Revenue model

The application is free to play (FTP) and generates revenues through two channels:
- In-App purchases, for players that would like to advance faster
- Ads in the game in the form of: Interstitial, rewarded videos... etc. from some of the major ad networks around the world

Market info

Market size

$ 46,100,000,000



Our competitors at this stage are any company that develops car racing games. NaturalMotion, Gameloft, SKGames are some examples of companies that own a big share of the car racing market. We differentiate ourselves by giving our users a unique realistic experience of racing, as well as providing players with the option of online PvP (Player Vs. Player) racing.

We consider ourselves a mobile games company, we will be competing against more companies when we move outside the racing category.


  • 11,000,000 Installs (Downloads)

Startup traction

Our first (and so far only) app "Traffic Tour" was a hit with more than 11 million downloads since January, 2017.

Publication date: 30 September 2017