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Joyixir

Indie game design & development team
Have you ever removed a game because it was too easy then you see it's too hard for someone? It happens very much! Game balance strives to create right challenge for right player in the right time, but often there's no general solution. We want to use machine learning techniques and leverage huge amount of data from game telemetry to create a dynamic system and unique experience for each player.
Sector
Gaming
Country:
Estonia
Stage:
Paying users
Founding date:
January 2014