RushApp is the social media platform of gamers.
Startup name
Web address
Founding date
February 2017
Total team member
Startup stage
Gaming, Mobile, Social media
Product usage or interact
Mobile/Tablet (iOS), Mobile/Tablet (Android)
Istanbul, Turkey

Elevator pitch

RushApp is the social media platform specialized for gamers and game enthusiasts. As a team, we are all gamers and we think that gamer community have a huge problem. The problem is that the gamers are not able to find the best gaming partner for themselves. With our smart algorithm, gamers will be able to find the best gaming partner for themselves. Also, they will be able to share content.


Mahmut Kurt

Hi, my name is Mahmut. I'm a 17 year old high-school entrepreneur. Although I'm 17 years old, I started my entrepreneurship journey with the passion of creating something. I like to learn, transfer my knowledge and inspire others. In one word, I can describe myself as a dreamer.

Cankat Demir

Hi, my name is Cankat. I'm a 18 years old student. I work for UI and mobile application development. I like researching and producing something. Looking at the world from different perspectives is the most important feature that defines me.

Dogukan Nurbige

Business model

Target customer

Our target customers are gamers, game enthusiasts and e-sports fans.

Customer acquisition strategy

By social media channels and influencers.

Revenue model

We basically two revenue models. At first, we will try generating money by sponsorships and advertisements. In RushApp, gaming community will come together. So, the companies,which are serving the sector, will be able to do marketing directly through their customers. Secondly, we will have coin revenue model. As gamers find a partner to play with, they will be awarded with some amount of coin. With that coins, gamers will be able to get items from the market. We will also sell coins to them.

Market info

Market size

$ 1,600,000,000



We basically have two competitors. is a social media platform created for gamers. As we researched, we saw that it wasn't successful as it was planned to be. We think that the reason behind their fail is the wrong timing. Seconly, we have gamr2gamr as our competitor. Gamr2Gamr allows gamers to find partners for themselves. Also, that's not widely used and it's not global. We think that we are different because we have a right marketing strategy and the right timing.

Startup traction


Publication date: 26 December 2017